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Block Crush Strategy: How to Build Combos and Score Big

The way to score big in Block Crush is to keep the board open and clear lines on as many consecutive moves as you can, because every clear is multiplied by your combo. Placing pieces earns a few points; multi-line clears on a long combo earn hundreds. Here is how to set that up, move by move.

How scoring works

Every block you place is worth 1 point, so a 3x3 square scores 9 just for landing. The real points come from clearing lines: one line is worth 10, two lines at once 30, three lines 60 and four lines 100, and that total is multiplied by your current combo.

Your combo goes up by one on every move that clears at least one row or column. After a clear you have three placements to clear again. Each placement that does not clear uses one of them, and when they run out the combo resets. Wiping the whole board adds a 300 point All Clear bonus on top.

1. Keep the center open

The biggest pieces in the game are the 3x3 square, the five-long lines and the big five-block corners, and they only fit where there is a lot of room. Fill the edges and corners first and keep an open area in the middle, so a big awkward piece always has somewhere to go.

2. Plan all three pieces before you place one

You are dealt three pieces at a time, and a new set only arrives when all three are placed. Before you drag anything, decide where each of the three will go. Place the hardest piece first while there is still room for it, and save single blocks and small pieces for last, because they fit almost anywhere.

Watch for grayed-out pieces in the tray. A gray piece does not fit anywhere on the board right now, which is your warning to open up space before it becomes the piece that ends the run.

3. Set up double clears

Two lines at once are worth three times a single line, so it pays to fill two lines together and finish both with one piece. Rows and columns both count, so a piece that completes a row and a column at the same time is a double too, and the cell where they cross only needs filling once.

4. Keep the combo alive

A long combo usually beats one huge clear. Once your multiplier is going, take a small one-line clear now over a bigger setup that leaves you three placements without a clear. The combo meter shows how many placements you have left, so glance at it before every move.

5. Avoid one-cell holes

A single empty cell boxed in on all sides can only be filled by the single block, and you cannot count on being dealt one. When you place a piece, check that you are not leaving one-cell gaps that make a line impossible to finish.

6. Think in columns too

It is easy to think only in rows. Columns clear exactly the same way, and vertical line pieces are dealt as often as horizontal ones. Keeping a few columns nearly full gives you a second set of targets when the rows get messy.

Common mistakes

  • Dropping a piece in the first spot that fits instead of the spot that keeps lines finishable.
  • Filling the middle early and leaving no room for the 3x3 square.
  • Chasing a big multi-line clear and letting the combo run out on the way.
  • Forgetting that a new set of pieces only comes after all three are placed.

When you run out of moves

The run ends when none of your remaining pieces fit. If you use the continue option, the three fullest rows are cleared and you get a fresh set of pieces that all fit, but your combo starts again from zero. The Daily Challenge deals every player the same sequence of pieces, so it is a fair way to compare scores with friends.

Try it now: keep the center open, plan all three pieces and see how long you can keep the combo alive.

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