Know the fruit order
Every merge turns two identical fruits into the next fruit in the chain. Only the five smallest, cherry to persimmon, are ever dropped into the jar, so everything from apple upward has to be built by merging. Here is the full chain, smallest first:
- Cherry
- Strawberry
- Grape
- Orange
- Persimmon
- Apple
- Pear
- Peach
- Pineapple
- Melon
- Watermelon
How scoring works
Bigger merges score more. Making a strawberry is worth 1 point, a grape 3, an orange 6, a persimmon 10, and so on up to 55 for a watermelon. Merges that happen within a moment of each other count as a chain, and every link after the first adds a bonus that grows with the chain. Merging two watermelons pops them both in a 100 point jackpot.
1. Build a corner staircase
Pick a bottom corner and let your biggest fruit settle there. Build outward with the next sizes down, so an apple sits beside a pear, a persimmon beside the apple, and so on. When the small end of the staircase merges, the new fruit lands next to its twin and the chain can roll all the way into the corner.
Keep the staircase in size order. A small fruit wedged between two big ones is the most common reason a chain stops.
2. Use the NEXT bubble
The bubble at the top shows the fruit that comes after the one you are holding. Before every drop, think about where both should go. If a cherry is next, drop the current fruit away from your cherries and keep a spot open for it; if a persimmon is next, make sure there is room for something that big.
3. Drop with physics in mind
Fruit rolls and bounces when it lands, so aim for where it will settle rather than where it first touches. Dropping onto the top of a round fruit usually sends the new one rolling off to one side, while dropping into a gap between two fruits tends to keep it in place.
There is a short pause between drops, so tapping quickly will not stack fruit faster than the jar can settle. Use that moment to see where the last fruit ended up.
4. Respect the dashed line
The run ends if any fruit stays above the dashed line for two seconds. A fruit you have just dropped gets about a second to settle before it counts, and the line flashes as a warning while the clock is running. If the pile is getting high, stop building and look for the merge that frees the most space, usually the largest matching pair near the top.
Common mistakes
- Dropping every fruit in the middle, which builds a hill that sends new fruit rolling in all directions.
- Letting a cherry or strawberry roll under a big fruit where nothing can reach it.
- Growing big fruit in both corners, so they can never meet and merge.
- Ignoring the NEXT bubble and ending up with a fruit that has nowhere to go.
Second chances and the Daily
If you use the continue option after a game over, the highest fruits near the line are popped so the jar has room again, and you keep your score. The Daily Challenge gives every player the same fruit order, so everyone faces exactly the same drops.
Put it into practice: pick a corner, build your staircase and see if you can grow a watermelon.